Quake2 - Group Mapping Project that Mikemc started Aug 2006


I finish this Group Mapping Project.
look at the map's, I seen that some of them had the Lazarus setting on some of the enities.
I had remove the Lazarus setting, but I like what Lazarus has done with the Quake2 engine, and the KMquake2 Enhanced Quake2 OpenGL-only engine with integrated Lazarus support. http://kmq2.quakedev.com/ 

So I put some of the Lazarus back in.

Also add Deathmatch, so the map can be played in DM game.

No coop play, the maps were not made that way by Mickmc.


Build time	17 days

Compiling time:
gmmt1.bsp   QBSP 13 seconds , QVIS 392.0 seconds, QRAD  81 seconds
gmmt2.bsp   QBSP 15 seconds , QVIS  52.0 seconds, QRAD 241 seconds
gmmt3.bsp   QBSP  6 seconds , QVIS  14.0 seconds, QRAD 371 seconds

Build/compile machine		Dell Dimension DIM2400, Celeron CPU 2.60Ghz, 256 MB of RAM
Editor used			QuArK v6.6 Beta1
Additional utilities		txqbsp39.exe, timvis3.exe, arghrad.exe
Single player			Yes
Cooperative			No
Deathmatch			Yes
Difficulty settings		Yes
New sounds			Yes (Lazarus)
New graphics			Yes (Lazarus)
New code			Yes (Lazarus code)
